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[Wiki搬运][非凡者]Beyonder[诡秘之主]

内有:概述/非凡定律/非凡特性遗传/进阶仪式/神话生物形态/出场非凡者



“A Sequence pathway might very well be a path destined to be crazy and filled with despair. And this is the only path for humans to obtain extraordinary strength.

How laughable and ironic it is. We strive to save ourselves, only to better destroy ourselves?”

——ROSELLE'S DIARY



Beyonders are creatures who have consumed potions made from exotic creature materials. There are multiple Pathways for Beyonders to take, all starting from Sequence 9. Beyonders gain power from these specific potions but have to endure the side-effects (paranoia, hallucinations, etc.) that ensue upon consuming a potion. There is a chance they will succumb to the side-effects and lose control - becoming monsters themselves.

In ancient times, many Beyonder creatures believed that gathering similar power would lead to qualitative change and breakthrough. However, all of them turned mad or lost control without exception. Only after the First Blasphemy Slate was discovered that they realized the need of a balance and the existence of pathways as a guide.




About


The existence of Beyonders is not known to most people. The authorities such as the church, the police, and the royal family will actively try to prevent ordinary civilians from getting involved with matters related to Beyonders. However, if somebody were to find out and become inadvertently involved, they will have the opportunity to serve the local church as civilian staff. Alternatively, they can also choose to serve with the church as an official Beyonder by taking a potion.

Compared to normal civilians, Beyonders have enhanced durability and constitution, allowing them to resist things that would kill normal people. Moreover, they also gain some resistance to mental influences.

For most Beyonders, it takes a long time to digest a potion. Most of them have to wait years in between taking potions to minimize the risk of losing control. However, there is an alternative method to digesting potions known as the Acting Method where they engross themselves in the 'role' of the potion in question. From Sequence 5 onward, advancement will also require a ritual to advance. The ritual is only really necessary to prevent the unwanted side-effects from consuming a potion, for example, Klein had to consume the potion to advance while listening to the Mermaids singing so he wouldn't lose himself to the Sequence 5 potion and turn into a puppet. It is possible to advance without the ritual however the likelihood of success plummets to a dangerous point with losing control being the most likely outcome.

When a Beyonder dies, due to the Law of Beyonder Characteristics Indestructibility, the extraordinary material originally used by that Beyonder will precipitate, leaving a "Beyonder Characteristic." This is equivalent to the main materials for all the potions that Beyonder has taken, although they are generally used only for the highest level that Beyonder had reached. These characteristics are extremely valuable because they can be used to replace the hard to find Beyonder ingredients normally used in a potion. As a conSequence, high Sequence Beyonders might only be able to promote through this method. There are leftover characteristics of previous Sequences of the deceased Beyonder that also require further digesting through acting, this is highly necessary in order to get rid of potential dangers in the future.




Beyonder Laws


Law of Beyonder Characteristics Indestructibility

The characteristics of a Beyonder is never destroyed or reduced. It's only passed from one carrier to the next.


Law of Similar Sequence Beyonder Characteristics Conservation

There are fixed amount of Beyonder Characteristics in every pathway group. High-Sequence Beyonders can exchange pathways with similar pathways at Sequence 4. The only exception is for the Fool, Error, and Door Pathways, which can only be exchanged at Sequence 3.


Law of Beyonder Characteristics Convergence

High Sequence items of the same path and same high-Sequence group intermittently and unconsciously attract low and medium order Sequences to come near it. It has a tendency to converge with each other, and demigods can detect this attraction caused by high Sequence items.




Inheritance of Beyonder characteristics


For Sequence 7 and below, Beyonder characteristics will not be passed on to the next generation, but it isn’t absolute, Sequence 6 and 5 will naturally pass down a portion, but it will not affect the parent’s strength. As for the child, they would be born with certain Beyonder powers, close to that of Sequence 9. But as a result, their pathway is basically fixed.

At high Sequences, the inheritance of Beyonder characteristics is something one can control. The children born from High-Sequence Beyonders might be born as Beyonders. As for the Sequence number, it’s up to either one of the parents to decide.

There also many factors that can cause the same degree of influence, by gaining the blessings of a deity or the corruption of an evil spirit. And if there’s an excessive amount of Beyonder characteristics, there’s a chance for them to be passed down as well that is a way to effectively reduce the remnant potion in the body.




The Advancement Ritual


Starting from the Sequence 5, the advancement is no longer as simple as before. The potions need to be consumed in conjunction with a ritual.

The essence of the ritual of Sequence 5 to Sequence 1 is to avoid the sudden increase of the potion and the lost control situation, so they stabilize by the ritual (similar to the function of Anchor). Therefore, the advancement ritual is not necessary, and drinking the potion directly has a certain chance of success. The ritual can be replaced by other methods, but without personal experience of advancement in this way, it is difficult to accurately grasp the specific role of the ritual during advances, so there are few alternative methods.

For advances to the Sequence 0 must hold an apotheosis ritual to allow the Uniqueness and the three Sequence 1 Beyonder characteristics to fully converge and undergo a qualitative change.




Mythical Creature Form


Every demigod, including Saints and Angel, have their own mythical creature form. It’s a non-human race form that contains complex knowledge, divine traits, and hidden symbols. If ordinary people look at it, they will suffer from serious injuries and even mental disorders, the higher the rank of the demigod, the stronger the damage and the lower the chance to resist the damage.

Creatures at this level must control themselves at all times, not showing their mythical creature form, otherwise, they will bring disaster to their surroundings.

Saints' (Sequence 4 and 3 Beyonder) mythical creature form is not complete. They only possess some racial characteristics of their mythical creatures. Only Beyonders at Sequence 2 and above posses a true mythical creature form.




Notable Beyonders


[具体序列相关见Pathways]

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