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[Wiki搬运][非凡途径]Pathways[1/2][诡秘之主]

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内有:概述/途径分级/各途径神话生物形态



"If there’s anyone else who can read my diary, remember to carefully select your Beyonder pathway. Once you choose this, it pretty much confirms your allies and your enemies."
——ROSELLE'S DIARY


A pathway corresponds to a series of potion formulas and the corresponding formulas that give access to supernatural and mystical powers. Once a person has drunk a potion, he is said to have become a Beyonder of that pathway.

Loosely corresponding to the 22 Major Arcana Tarot Cards, there are 22 different pathways that each possess 10 Sequence levels, for a total of 220 different Sequences. Each Sequence contains its own abilities, and each pathway has its own theme. Pathways are not limited to providing solely offensive or solely defensive capabilities but expand in scope and variety as one advance in Sequence. Different pathways can do very different things, ranging from utility abilities such as divination or equipment crafting to powerful offense such as weather or spirit control.


Because of their power, the potion formulas are very valuable and tightly guarded secrets. On the black market, they can sell for thousands of pounds. The other way to acquire potion formulas is through the Cards of Blasphemy created by Emperor Roselle after seeing the Second Blasphemy Slate.




Pathway Levels

There are 10 levels in each pathway, called Sequences:


·Old One/Outer God Above the Sequence:

To reach this level, a Sequence 0 needs to accommodate one Sequence 1 characteristic and the Uniqueness from each Pathway in their group and the corresponding Sefirot.

·God 0:

At any time, there can only exist a maximum of one Sequence 0 Beyonder for each pathway: there can only be one god.There is a qualitative change at this level.


-High Sequence-

·(Demigod)Archangel 1:

If there exists a Sequence 0 in the pathway, there can be no Sequence 1 Beyonders.
Otherwise, if there is no Sequence 0, then there can be a maximum of three Sequence 1's. This is because the potion formula to advance to Sequence 0 requires all three Sequence 1 Beyonder characteristics.
If a Sequence 1 angel possesses more than 1 Sequence 1 characteristic or accommodates the Uniqueness of their pathway, they are known as a King of Angels.

·Angel 2:

Beyonders at this level become a true mythical creature and gain practically unlimited lifespan.
They can respond to prayers all over the world.
Even with optimal digestion, Beyonders that reach this level will start to go mad unless they have an anchor.
The Sequence 2 of each pathway differ in the quantity of Beyonder.

·Saint 3:

Beyonders at this level can respond to prayers.
The Fool, Error, and Door Pathways can be exchanged starting at this Sequence.

·Saint 4:

At Sequence 4 and higher, Beyonders in the same high Sequence group (except Fool, Error, and Door) can switch to different pathways within the same group. For example, a Sequence 5 Beyonder of the Darkness Pathway can promote to Sequence 4 of the Death Pathway because they are both in the same pathway group.
They begin the process of becoming a mythical creature and attaining godhood. At this level, they gain a partial mythical creature form and increased longevity.
There is a qualitative change at this level.


-Mid Sequence-

·5:

5Advancing to this Sequence or higher will require a ritual in addition to the potion ingredients.
Depending on the pathway, there might be a qualitative change at this level.

·6:

Depending on the pathway, there might be a qualitative change at this level.

·7:

Depending on the pathway, there might be a qualitative change at this level.

Without the Acting Method, many Beyonders become stuck at this Sequence, finding it difficult and risky to advance further.


-Low Sequence-

·8:

Depending on the pathway, there might be a qualitative change at this level.

·9:

This is the entry-level as a Beyonder. Nevertheless, even the weakest Beyonder can be impressive in their own domains.




Known Mythical Creature Forms


Fool
  A vortex of Worms of Spirit with Tentacles
Door
  Worm of Cosmos
Error
  An ancient stone Clock with Clock hands made of Worms of Time
Hanged Man
  Flowing shadows, eyes hide behind the curtain of shadows
Visionary
  Dragon with Gray Scales and Golden-Eyes
Tyrant
  Sea Creature with Tentacles that surrounded by Lightning
Sun
  Unknown Creature with Golden Flame burning on Feather
White Tower
  Tower filled with Books having Bronze-Eyes
Wheel of Fortune
  A scaleless silver snake covered with a pattern of symbols
Moon
  Flesh Mountain of Reproductive Organs (Lilith)
Mother
  Unknown
Twilight Giant
  An one eyed giant or Cyclops with blue and black gigantic skin
Darkness
  Eight-legged Demonic Wolf
Death
  Feathered Serpent(Quetzalcoatl)
Justiciar
  Unknown
Black Emperor
  Unknown
Chained
  A huge rag doll chained with thorny vines, bright red bloody eyes, no human breath
Paragon
  Unknown
Hermit
  Gigantic Flesh formed of Countless Eyeballs
Abyss
  Unknown
Red Priest
  Unknown
Demoness
  Gorgon


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